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Dominik Latos

Dominik Latos is the co-developer of the diesel-punk artillery simulation IRON NEST: Heavy Turret Simulator, which is out on PC and has received positive early feedback from military veterans.

Synthesized from 3 Yomimono stories · updated 5d ago

Dominik Latos co-developed IRON NEST: Heavy Turret Simulator with Nick Nieuwoudt. The game is a first-person heavy turret simulator set in an alternate 1920s Spain where the monarchy survived and World War I never happened. Players operate the 'Iron Nest,' a four-legged artillery fortress, manually measuring targets, calculating ballistics, setting propellant charges, and loading from 30 shell types. Orders arrive over radio, and the story is told indirectly through field reports and propaganda newspapers.

A demo launched on Steam in June 2026, timed to Steam Next Fest. It already carried more than 1,400 reviews with a 'Very Positive' rating, and the full version was planned for early August 2026. The game released on PC on August 6 at 1,980 yen.

The developers described IRON NEST as a psychological simulation rather than a mechanical one, aiming for experiential realism over mechanical accuracy. Nieuwoudt said the most moving feedback came from veterans, who recognized the real work of fire direction commanders and gunners. One veteran told him the game helped them confront PTSD-related memories. That response validated the game's core focus on the pressure of command. Nieuwoudt cited the original Crysis as a favorite game and Katsuhiro Otomo's 'Cannon Fodder' as an influence.

Key facts

Role
Co-developer of IRON NEST: Heavy Turret Simulator with Nick Nieuwoudt
Release
Released for PC on August 6 at 1,980 yen
Setting
Alternate history Spain in the late 1920s where the monarchy did not collapse and World War I did not occur
Gameplay
Players operate a four-legged land artillery fortress, manually calculating ballistics and choosing among 30 shell types
Demo reception
The demo received over 1,400 Steam reviews with a 'Very Positive' rating
Design goal
Built as a psychological simulation of responsibility rather than a mechanical one

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

All coverage

Aug 29

IRON NEST Dev Interview: Veterans' Feedback Most Moving

GameBusiness.jp interviews Nick Nieuwoudt and Dominik Latos, developers of the diesel-punk artillery simulation IRON NEST: Heavy Turret Simulator. Released for PC on August 6 at 1,980 yen, the game puts players inside a giant walking cannon, measuring targets and choosing from 30 shell types. Nieuwoudt cites the original Crysis as his favorite game and Katsuhiro Otomo's "Cannon Fodder" as a major influence.

Aug 22

IRON NEST Developer: Veteran Feedback Was the Most Moving

Nick Nieuwoudt, co-developer of IRON NEST: Heavy Turret Simulator, says the most moving feedback came from veterans who told him the game captures the real work of fire direction commanders and gunners. One said it helped them face PTSD-related memories. The diesel-punk artillery game, out on PC since August 6 at 1,980 yen, is built as a psychological simulator rather than a mechanical one, with the player choosing among thirty shell types.

Jun 15

Demo of Artillery Simulator 'IRON NEST: Heavy Turret Simulator' Released on Steam

Independent developers Nick Nieuwoudt and Dominik Latos have released a demo version of 'IRON NEST: Heavy Turret Simulator' on Steam, coinciding with the Steam Next Fest: June 2026 Edition. The game is a first-person heavy turret simulator set in an alternate history of Spain in the late 1920s, where the monarchy did not collapse and World War I did not occur. Players operate a massive four-legged land artillery fortress called the 'Iron Nest,' following orders from high command via radio communication. They must manually calculate ballistic trajectories, measure distances, set propellant charges, and load shells from a selection of 30 types, including armor-piercing, smoke, and gas rounds. The demo includes a Campaign Mode that tells a story indirectly through orders, field reports, aerial reconnaissance photos, and propaganda newspapers, as well as a Challenge Mode with leaderboards. The full version is planned for release in early August 2026, with localization into languages including Japanese in progress. The demo has already received over 1,400 reviews on Steam, earning a 'Very Positive' rating.