← all stories

Devcat

Connections

Structured graph also available as JSON at /public/entities/devcat. CC BY 4.0.

All coverage

Aug 28

Mabinogi Mobile Devs Explain It Is a Bard's Retelling, Not a Remake

Mabinogi Mobile pre-registration began on August 24. In an interview, DevCAT studio head Kim Dong-gon and development director Lee Ji-hoon discussed the game's relationship to the PC Mabinogi. They described it as a different bard's interpretation of the same world, not a remake or a separate work, incorporating ideas Kim could not realize originally.

Aug 27

Mabinogi Mobile Pre-Registration Opens Ahead of 2026 Japan Launch

Nexon opened pre-registrations for Mabinogi Mobile on August 24, 2026, ahead of a planned Japan launch within 2026. The online RPG, developed by devCAT, will be free-to-play with some paid content, and is set for iOS, Android, and PC with cross-play support. The game rebuilds the world of the long-running Mabinogi IP, featuring a new original main story alongside familiar characters like Nao, Rona, and Pan, plus new original characters. Players choose from 18 classes across six systems, including Warrior, Mage, Archer, Healer, Bard, and Thief, and can switch classes by changing weapons. The game includes life content such as sheep shearing, cooking, fishing, and housing, as well as social features like musical instrument performance and campfires. Mobile play is optimized with a screen mode that switches based on device orientation, an auto-battle system, and a 'Serendipitous Encounter' system for joining other players in dungeons. Pre-registration milestones offer in-game rewards, including a 'Swordsman School Uniform Set' at 200,000 registrants. The game will be playable at Tokyo Game Show 2026, held September 17 to 21 at Makuhari Messe.

Jun 17

Mabinogi Mobile Devs Detail Story Design for Short-Form Era

At NEXON's NDC26, DevCAT developers Kim Hye-jin and Cho Sol-bin presented how Mabinogi Mobile's main quest is designed for players who skip text. They cited South Korean data showing average screen focus has dropped to 47 seconds, and described a philosophy of making story content function as gameplay rather than text to be read.