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Clicky Island

Clicky Islands is a PC city-building and incremental game from developer Karrot Games, published by Pocketpair Publishing, with a Steam launch set for November 16, 2026. A demo is available on the Steam store page.

Synthesized from 2 Yomimono stories · updated 4d ago

Clicky Islands is a city-building simulation and incremental game hybrid from Polish indie developer Karrot Games, published by Pocketpair Publishing. Pocketpair announced the partnership on July 24, 2026, with a Steam launch planned for sometime in 2026. The core loop has players act as a governor appointed by a king, travel to procedurally generated islands, gather resources by clicking, then hire residents and assign them to jobs so production runs without further input.

Growth runs across islands rather than within a single run. A skill tree unlocks through repeated play, artifacts with special effects come from exploring ancient ruins and crushing fossils at a researcher's workbench, and fame earned on one island carries over to the next as a perk. The game has no time limits or sudden operations, so players set their own pace. A demo covering resource collection and production automation was available from the initial announcement, and the game supports Simplified and Traditional Chinese. It was exhibited at ChinaJoy 2026 in Shanghai from July 31 to August 3.

On October 15, Pocketpair Publishing fixed the Steam date at November 16. The announcement confirmed the PC release and the demo on the Steam store page, and described the same loop: govern an island, click to gather resources, hire residents, automate production. The two announcements leave the 2026 window settled at a specific day and the platform set at Steam, with the demo already in players' hands ahead of launch.

Key facts

Developer
Karrot Games, a Polish indie studio ↗
Publisher
Pocketpair Publishing ↗
Launch date
November 16 on Steam ↗
Platform
Steam (PC) ↗
Genre
City-building simulation mixed with incremental gameplay ↗
Demo
Available on the Steam store page, covering resource collection and production automation ↗
Core loop
Players govern an island, click to gather resources, then hire residents and assign them to jobs so production runs automatically ↗
Progression
Skill tree unlocked through repeated play, artifacts found in ancient ruins and by crushing fossils at a researcher's workbench, and fame carried from one island to the next as a perk ↗
Pacing
No time limits or sudden operations ↗
Event appearance
Exhibited at ChinaJoy 2026 in Shanghai from July 31 to August 3, with Simplified and Traditional Chinese supported ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Release
game · 2026-11-16 · global · 2026-10-15
Announced
Steam launch date of November 16 · 2026-10-15

Connections

Structured graph also available as JSON at /public/entities/clicky-island. CC BY 4.0.

All coverage

Oct 15

Pocketpair Publishing Sets Clicky Islands Steam Launch For November 16

Pocketpair Publishing announced on October 15 that Clicky Islands, a PC title from developer Karrot Games, launches on Steam on November 16. The game mixes city-building simulation with incremental elements: players govern an island, click to gather resources, then hire residents and assign them to jobs so production runs automatically. A demo covering resource collection and production automation is available on the Steam store page.

Jul 26

Clicky Islands Brings City-Building and Incremental Gameplay to Steam in 2026

Pocketpair Publishing announced on July 24, 2026, that it will publish Clicky Islands, a city-building simulation and incremental game hybrid developed by Polish indie studio Karrot Games. The game is set to launch on Steam sometime in 2026, and a demo is available now. Players take the role of a governor appointed by a king, traveling to procedurally generated islands to gather resources by clicking, then hiring residents to automate collection and development. Growth elements include a skill tree unlocked through repeated play, artifacts with special effects that can be found by exploring ancient ruins and crushing fossils at a researcher's workbench, and a perk system where fame earned on one island carries over to the next. The game has no time limits or sudden operations, allowing players to progress at their own pace. It will also be exhibited at ChinaJoy 2026 in Shanghai from July 31 to August 3, and now supports Simplified and Traditional Chinese.