Microsoft Restructuring Cuts id Software Staff by Half as ZeniMax Pivots to Major IPs
Microsoft's Xbox division is undergoing a large-scale restructuring that will cut approximately 3,200 jobs over the next year, part of a broader layoff of about 4,800 employees across the company. As part of the reorganization, ZeniMax Media will shift its strategy to focus on major franchises including Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein, according to a Bloomberg report cited by multiple outlets. The restructuring has hit id Software, the studio behind DOOM and Quake, particularly hard. Reports from Game Developer and Game Informer, cited by GIGAZINE and GameSpark, indicate that roughly half of id Software's staff has been laid off, with former Bethesda executive Jeff Gardiner reporting 95 layoffs out of an estimated 185 employees. Veteran developers including principal concept artist Colin Geller, animator Chris Street, and principal programmer Dustin Land have confirmed their departures. The quality assurance department was reportedly devastated. Arkane Studios in Lyon is also under review, with Microsoft considering strategic options including a sale or spin-out, though French labor laws may slow the process. Xbox CEO Asha Sharma told employees in an internal memo that no announced first-party titles will be cancelled.