Facts
- Announced
- indie publishing business · 2026-09-02
- Noted
- Contracts are capped at 1 to 2 per year · 2026-09-02
- Noted
- budgets at $500,000 · 2026-09-02
- Noted
- release windows at 2 years · 2026-09-02
- Noted
- GenAI assets are rejected outright · 2026-09-02
- Noted
- The developers themselves handle publishing, with no separate team · 2026-09-02
- Noted
- will use funds from those hits to support other indie developers · 2026-09-02
Connections
Structured graph also available as JSON at /public/entities/aggro-crab.
CC BY 4.0.
Sep 2
Aggro Crab launched an indie publishing business on September 1, 2026, and began accepting proposals from developers. The studio behind Going Under, Another Crab's Treasure, and PEAK will use funds from those hits to support other indie developers. Contracts are capped at 1 to 2 per year, budgets at $500,000, and release windows at 2 years. GenAI assets are rejected outright. The developers themselves handle publishing, with no separate team.
May 29
Aggro Crab, the studio behind PEAK, released Crashout Crew, a cooperative multiplayer forklift action game for PC and Xbox Series X|S. The game supports up to four players who work together to stack and deliver cargo, with physics-based chaos and collisions adding difficulty. It is also available on Game Pass.