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Sushi Shogi Steam Page Opens, Demo Released

The game's twist of charging real in-game currency for captures and passes introduces a financial layer that forces players to weigh board advantage against wallet management, a mechanic absent from standard shogi.

Key Facts

  • Today's Special! opened the Steam store page for Sushi Shogi on September 7, 2026.
  • Sushi Shogi is scheduled for release on PC via Steam in March 2027.
  • The game supports 20 languages including Japanese.
  • A demo for Sushi Shogi is available on the Steam store page.
  • Sushi Shogi originated as a browser game released on Unityroom by circle SurFun in August 2026.

Reporting from 3 sources: 4Gamer.net, Denfaminicogamer, Automaton.

Sushi Shogi Steam Page Opens, Demo Released

Today's Special! opened the Steam store page for Sushi Shogi on September 7, 2026, with a demo now available. The PC game is planned for release in March 2027 and supports 20 languages including Japanese. Sushi Shogi is a variant of shogi where pieces are sushi, each with a price. Capturing an opponent's sushi requires paying for it out of your own funds. The game has two rule sets: Modern includes money, tries, and tea passes at 200 yen, while Classic has no money and simpler rules. Victory in Modern comes from capturing the opponent's Otoro, promoting your Otoro, reducing funds to zero, or winning a money tiebreak after three passes. Sushi pieces move differently, such as Ebi moving diagonally like a bishop and Ika moving like a rook. The game originated as a free Unityroom release by circle SurFun in August, and was exhibited at Tokyo Game Dungeon 13. Single-player includes a puzzle mode and CPU battles at three difficulties. Local and online versus play with Steam friends are planned.

  • Modern mode adds a try rule: a sushi that reaches the deepest rank of the enemy camp is eaten by the opponent. Tea passes cost 200 yen, and funds are spent from the player's own wallet.
  • Classic mode removes money entirely, playing closer to standard shogi or chess rules, with capture of the Otoro as the sole victory condition.
  • Piece movements: Tamago moves one square forward or backward, Aji moves one square diagonally forward or straight back, Ebi moves diagonally any distance like a bishop, and Ika moves horizontally or vertically like a rook. Otoro moves one square in any direction and acts as the king.
  • Piece prices are set per sushi, with tamago at 250 yen and ika at 500 yen as examples.
  • CPU difficulties are named Ume, Take, and Matsu in the Denfaminicogamer piece, while 4Gamer lists them as Easy, Normal, and Hard.
  • Puzzle mode asks players to find a winning sequence within a set number of moves, similar to tsume-shogi.
  • English title is "SUSHI CHESS," and the rules lean toward chess in ways such as not being able to reuse captured pieces.
  • Development split: Today's Special! sells the Steam version, while circle SurFun, which made the original Unityroom release on August 7, is involved in development.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources