Anime, manga, and games, with a take · A Yukimedia publication

← all stories games 1 sources · Jun 2 ·

Sucker For Love: Crush Landing Played at BitSummit PUNCH

The game marks the first Japanese-localized entry in a series that previously skipped Japan, and its demo is already available on Steam.

Key Facts

  • Sucker for Love: Crush Landing was playable at BitSummit PUNCH in Kyoto from May 22 to May 24, 2026.
  • The game is the third entry in the Sucker for Love series, developed solo by Akabaka and published by Black Lantern Collective.
  • The protagonist is host club number two Dude, who negotiates with an extradimensional being named Halley after she crashes into his home.
  • The demo shown at BitSummit PUNCH is available on Steam.
  • This is the first Sucker for Love game to receive Japanese localization; previous entries were not released in Japan.

Reporting from 1 source: Game Spark.

Sucker For Love: Crush Landing Played at BitSummit PUNCH

A play report from BitSummit PUNCH covers the latest entry in the Sucker for Love series, a cosmic horror dating sim by solo developer Akabaka. The game, published by Black Lantern Collective, features a host club protagonist negotiating with an extradimensional being named Halley. The demo shown at the event is available on Steam.

Solo developer Akabaka's Sucker for Love: Crush Landing was playable at BitSummit PUNCH in Kyoto, May 22-24, 2026. The third game in the series, published by Black Lantern Collective, follows host club number two Dude as he negotiates with Halley, a superbeing that crashed into his home. The demo shown at the event is available on Steam. Previous Sucker for Love titles were not localized into Japanese, making this the first entry with Japanese support.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources