Waifu FPS 'WTF - Waifu Tactical Force' Steam Playtest Starts June 4
The playtest marks the first public hands-on for a buy-to-play waifu FPS that deliberately avoids gacha monetization, offering a $20-$30 price point with separate cosmetic DLC, a model that could test whether the anime shooter audience will pay upfront instead of rolling for characters.
Key Facts
- The pre-alpha playtest for 'WTF - Waifu Tactical Force' on Steam runs from June 4 to June 9, 2026, at 13:00 JST.
- The playtest includes a 2v2 Team Deathmatch mode on a Japanese-themed map, with about 10 waifu characters available.
- Players can freely combine abilities and weapons on any character, rather than being locked into character-specific skills.
- The developers plan an Early Access PC release in 2027, priced at $20 to $30, with no gacha monetization.
- A mech-calling feature similar to 'Titanfall 2' is in development and will be shown in a new trailer at the Future Games Show on June 6.
Reporting from 3 sources: 4Gamer.net, Denfaminicogamer, Game Spark.
Developer Extremely Normal launched a pre-alpha playtest for the anime-style multiplayer FPS 'WTF - Waifu Tactical Force' on Steam on June 4, 2026, running until June 9 at 13:00 JST. The game features 3v3 battles with movement mechanics including sprinting, sliding, wall running, and dashing on vertical maps. Players control customizable waifu characters, combining abilities and weapons freely rather than being locked into character-specific skills. The playtest includes a 2v2 Team Deathmatch mode on a Japanese-themed map, with a Smart Pistol MK2 that locks onto enemies. Developers plan up to 8-player versus modes, a PvE mode inspired by 'Risk of Rain 2,' and a base-building mode for a Mother Base. A mech-calling feature, similar to 'Titanfall 2,' is in development and will be shown in a new trailer at the Future Games Show on June 6. The team of about 35 remote developers aims for an Early Access PC release in 2027, with a target price of $20 to $30. Access to the playtest is granted in waves, starting with Discord community members, then all users who requested access on Steam.
About 10 waifu characters are available in the current build, with the number still in flux as development continues. Unlike many gacha games where each character has locked skills, players can freely combine abilities and weapons, letting them pick a favorite waifu based on appearance and personality without worrying about competitive meta. The developers, a team of about 35 remote workers scattered worldwide, grew up with Japanese pop culture but aim to express it in their own style rather than directly copying Japanese aesthetics.
The playtest also includes a life simulation element. Players manage a mercenary company, hiring new operators to expand their "Waifu Corps," and can go on dates with the female operators. Winning matches earns resources used to develop the "Mother Base," which in turn unlocks guns, perks, abilities, and skins that can be brought into battle. The game uses region-specific dedicated server netcode and is optimized to run at 60 FPS or higher on a wide range of PC environments.
Playtest participants received exclusive skins, showing consideration for player rewards. Japan is considered an important market after the US, and localization will be emphasized. After Early Access on PC in 2027, the developers plan to expand to mobile and console platforms with cross-play support.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.