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Star Wars: Galactic Racer Brings Burnout-Style Takedowns and a Roguelite Campaign

Galactic Racer is the first Star Wars racing game in roughly a quarter century, and its Burnout lineage plus roguelite tour structure puts it well apart from a straightforward podrace adaptation.

Reporting from 1 source: 4Gamer.net.

Star Wars: Galactic Racer Brings Burnout-Style Takedowns and a Roguelite Campaign

Star Wars: Galactic Racer is out, and the racing is closer to Burnout than to a sim. Developer Fuse Games was founded by former Criterion Games staff who worked on the Burnout series, which shows in the slow-motion takedown when you wreck a rival. The campaign uses a roguelite structure: a three-act tour across planets including Jakku, Rantau Ana, Ando Prime, and Darven Acos, with a branching map and routes that change each tour.

The handling is arcade-leaning on purpose. You swing direction with drifts, use the boost on corner exit, and ram rivals who pull alongside. Wreck a rival and the camera cuts to slow motion as their craft bursts and shatters, the takedown presentation from Burnout 3: Takedown and Burnout Revenge.

Abilities sit on top of the driving. Some stop rival movement, some cool the heat of the Ramjet boost, and some hand the machine to autopilot for a set time. Up to four can be registered. Overheating the Ramjet destroys your craft, so when you cut the cooling changes how long you can keep accelerating.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources