Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesannouncement 1 sources · Jun 8 ·

Roguelite Fighting Game 'Shot One Fighters' Gets Playable Demo at Summer Game Fest

The demo reveals how the game combines roguelite map progression with a traditional 6-button fighting system, aiming to serve both casual combo-building and competitive depth.

Key Facts

  • The playable demo at Summer Game Fest: Play Days featured three characters: Volley, a blue fox-like Kiera, and Kyu, a cat riding a robot.
  • Players navigate a branching map of about 20 stages in the first chapter, 'Badlands,' combining over 100 types of moves and artifacts to build a custom move set.
  • The game uses a traditional 6-button control scheme, with fighting game community legends Justin Wong and JMCrofts supervising the mechanics.
  • The full release is planned to include a fully voiced story mode, local and online multiplayer, and training modes.
  • A Kickstarter campaign is in the works for additional features and console ports.

Reporting from 1 source: 4Gamer.net.

Roguelite Fighting Game 'Shot One Fighters' Gets Playable Demo at Summer Game Fest

Red Moon Workshop's 'Shot One Fighters' was shown in a playable demo at Summer Game Fest: Play Days. The roguelite fighting game features a branching map, over 100 moves and artifacts, and a story about a fighter named Volley entering the Void to save a friend. Fighting game veterans Justin Wong and JMCrofts are involved in tuning the combat. A Kickstarter campaign is planned.

The playable demo at Summer Game Fest: Play Days gave attendees their first hands-on look at 'Shot One Fighters,' a roguelite fighting game from Texas-based Red Moon Workshop. Players chose from three characters-Volley, a blue fox-like Kiera, or Kyu, a cat riding a robot-and navigated a branching map of about 20 stages in the first chapter, 'Badlands.' Each run lets players combine over 100 types of moves and artifacts to build a custom move set. The game uses a traditional 6-button control scheme, with fighting game community legends Justin Wong and JMCrofts supervising the mechanics. The full release is planned to include a fully voiced story mode, local and online multiplayer, and training modes. A Kickstarter campaign is in the works for additional features and console ports.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources