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Proto Man Joins Mega Man: Dual Override As Playable Character, Built Around Close Combat

Proto Man's return is the first for the character in a series entry since Mega Man 10, and the hands-on build shows Capcom giving that return its own combat identity rather than reusing Mega Man's all-rounder kit.

Reporting from 1 source: GAME Watch (Impress).

Proto Man Joins Mega Man: Dual Override As Playable Character, Built Around Close Combat

Capcom confirmed Proto Man as a playable character in Mega Man: Dual Override, set for spring 2027 on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, and PC. A Tokyo Game Show 2026 hands-on build casts him as a close-range fighter with the Proto Buster, a shorter-range but stronger weapon, and the Proto Shield, whose directional attacks use a gauge recovered over time or instantly via Cool Down.

Proto Man plays nothing like Mega Man in the Tokyo Game Show 2026 build. Where Mega Man is the all-rounder with special weapons and long-range fire, Proto Man carries two tools and lives at close range.

The Proto Buster trades reach for damage. The Proto Shield takes the place of special weapons: press the button with the stick neutral to throw the shield, tilt toward travel for a Shield Attack that advances while attacking, tilt up for an uppercut. Those actions drain a dedicated gauge that refills over time, or all at once through a Cool Down (Heat Exhaust) input on LT that leaves him briefly open. The practical favorite was the Shield Attack, which pushes through durable enemies and covers ground on stages without footholds.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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