Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesevent 6 sources · Jun 5 ·

Open Game Fest 2026 Opens Registration, Adds Sohei Shinkawa Session

Sohei Shinkawa's first public session since leaving Nippon Ichi Software gives attendees a direct look at his current thinking on game development under his new studio Super Nitch.

Key Facts

  • Open Game Fest 2026 takes place July 11 at Kyoto Computer Gakuin with free admission.
  • Sohei Shinkawa, former representative of Nippon Ichi Software and current head of Super Nitch, gives his first public talk since leaving the company, titled 'Sohei Shinkawa's Game Making.'
  • The event features four hands-on workshops: Unreal Engine by Okazu, Unity basics by Matsudasu, 3D action game production by Yuto Kamiya, and ZBrush skull-modeling by Daichi Ishizaki.
  • Other sessions include a recruitment talk by Masahiko Nakamura and Daiki Kamiyama, a content ratings discussion by Hibiki Oda, a creative directors panel, and an Unreal Engine update by Axel Riffard.
  • An indie game exhibition area is also part of the event.

Reporting from 6 sources: 4Gamer.net, GAME Watch (Impress), Denfaminicogamer, ASCII.jp, and 2 more.

Open Game Fest 2026 Opens Registration, Adds Sohei Shinkawa Session

Indie-us Games opened registration for general participants of the game development event Open Game Fest 2026, to be held July 11 at Kyoto Computer Gakuin. Admission is free. The event, now in its second year, features lectures by developers and indie game exhibitions. The newly released session lineup includes a talk on game-making by Sohei Shinkawa, former representative of Nippon Ichi Software and current head of Super Nitch. Other sessions cover recruitment in the game industry, led by Indie-us Games representative Masahiko Nakamura and Game Makers editor-in-chief Daiki Kamiyama; a discussion on content ratings and expression in games by Phoenixx's Hibiki Oda; a panel of creative directors analyzing notable games; and an Unreal Engine and Epic ecosystem update from Epic Games Japan's Axel Riffard. Four hands-on workshops are also planned: techniques to improve games using Unreal Engine, taught by Okazu (Kazuya Okada); Unity basics through play, by Matsudasu; a 3D action game production workshop by Game Makers' Yuto Kamiya; and a ZBrush skull-modeling session by Born Digital's Daichi Ishizaki. The event will also host an indie game exhibition area.

Sohei Shinkawa left Nippon Ichi Software in late 2024 after 30 years at the company, where he was representative director. He founded Super Nitch in 2025. The Open Game Fest session, titled "Sohei Shinkawa's Game Making," is his first public talk since the move. The event page lists the session as part of a lineup that also includes a discussion on content ratings and expression in games by Phoenixx's Hibiki Oda, and a panel of creative directors analyzing notable games, featuring Yosuke Shiokawa of Fahrenheit 213 and Daisuke Miyata of Game Creators Guild.

The hands-on workshops include an Unreal Engine session by Okazu (Kazuya Okada), who is known for developing KawaiiPhysics. The workshop is titled "Unreal Engine Even a Cat Can Understand - Touch and Learn Techniques to Make Games a Little More Interesting." A Unity basics workshop is taught by Matsudasu. A 3D action game production workshop is led by Game Makers editorial department member Yuto Kamiya. A ZBrush skull-modeling session is run by Born Digital's Daichi Ishizaki.

Indie-us Games representative Masahiko Nakamura and Game Makers editor-in-chief Daiki Kamiyama co-lead a session on recruitment in the game industry, titled "What Are Companies Looking At? What Are Game Industry Aspirants Thinking? We'll Talk Honestly About Recruitment in the Game Industry!" Epic Games Japan's Axel Riffard gives an update on Unreal Engine and the Epic ecosystem. The event also includes an indie game exhibition area. Open Game Fest 2026 takes place July 11 at Kyoto Computer Gakuin. Admission is free.

Synthesized by Yomimono from the 6 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources