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Team Machiavelli Announces Monster Cuisine: Hunt, Butcher, and Enjoy for Steam

Because stronger monsters produce better dishes and a larger business, the game's hunting and cooking sides run as one continuous loop rather than two separate modes.

Key Facts

  • Team Machiavelli announced Monster Cuisine: Hunt, Butcher, and Enjoy on September 8, 2026, opening the Steam store page with wishlist and playtest registration.
  • The dot-pixel action RPG combines monster hunting, cooking, and tavern management across five biomes.
  • Publisher TARK is handling the release; the game is single-player on Steam with release date and price unannounced.
  • Supported languages include Japanese, English, Simplified and Traditional Chinese, Korean, German, French, Turkish, and Portuguese.
  • Defeated monsters expand the recipe book, and each dish carries Gold, Happiness, and Reputation values.

Reporting from 4 sources: 4Gamer.net, Automaton, Denfaminicogamer, Game Spark.

Team Machiavelli Announces Monster Cuisine: Hunt, Butcher, and Enjoy for Steam

Team Machiavelli announced Monster Cuisine: Hunt, Butcher, and Enjoy on September 8, 2026, opening the Steam store page with wishlist and playtest registration open. The dot-pixel action RPG pairs monster hunting with tavern management. Players explore five biomes, fight creatures from goblins to minotaurs and other mythical beasts, and gather ingredients. Prey is butchered, seasoned, and grilled into dishes served to customers, and each monster defeated expands the recipe book. The tavern side runs on minigames for taking orders, filling mugs, and serving plates. Combat offers weapon and playstyle choices plus customizable armor sets including Iron, Minotaur, and Cockatrice. Dishes carry Gold, Happiness, and Reputation values, so the menu affects earnings and customer satisfaction. Publisher TARK is handling the release. The game is single-player on Steam with Japanese, English, Simplified and Traditional Chinese, Korean, German, French, Turkish, and Portuguese support. Release date and price are unannounced.

Team Machiavelli is a Turkey-based indie studio founded in 2021. The studio's stated goal is to "make games we ourselves want to play." Its first project, Castle of Alchemists, combined tower defense and action and shaped the current design direction. The studio has also released the fish-raising game Desktop Fish Raising and is developing the retro arcade delivery game Heisei-era Delivery. Other projects in progress include Deckfort Alchemists, Aquaville, and Bring It. The press release describes the game as a "dangerous and delicious dungeon crawler experience." Cooking is not a menu pick: players move meat on a grill and time the cooking. The tavern minigames include pouring drinks, serving plates, and dancing. Beyond monsters, expeditions gather plants, and loot is stored in a grid-based cart with limited space, adding an inventory puzzle. Loot feeds both cooking and equipment crafting, so nothing is wasted. Confirmed dishes include Goblin Ear Chips made from monster bone, Glazed Grilled Ribeye from minotaur rib, and Honey Ale brewed with beehives. Boss-level creatures appear in each area, and the press release notes that growing the business requires getting hands dirty, "of course, with blood."

Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources