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Mimic Busters Brings 3D Modeling to Hide-and-Seek on October 16

The twist here is that the hiding is done by hand: the Mimic's disguise is a modeling task with a scoring bonus attached to size and placement, which makes the round a craft problem for one side and a listening problem for the other.

Reporting from 1 source: Denfaminicogamer.

Mimic Busters Brings 3D Modeling to Hide-and-Seek on October 16

Mimic Busters, developed by DevAdam and Tape Corps and released by GameDev.ist, arrives on Steam on October 16. The online multiplayer game splits players into Mimics and Hunters. Mimics use 3D modeling tools to sculpt and paint themselves into everyday room objects, and larger models score more. Hunters lose health with each shot, so they must listen for the sound Mimics make every 30 seconds and aim carefully before time runs out.

Mimics in the game do not simply crouch behind furniture. They sculpt and paint themselves to match objects already in the room, and the scoring rewards ambition: the larger the model, the more points, with a doubled bonus for hiding directly beside an MBI investigator. That size comes at a cost, since Mimics emit a sound every 30 seconds.

Hunters have their own constraint. Every shot they fire costs them health, so spraying at a suspicion does not work; they have to track the sound and place their shots. A demo is available on Steam now, with Japanese interface and subtitles supported.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources