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Magellan Tide Games Announces Feed The Fire For PC

A three-person Tokyo team's co-op horror game puts its design weight on the daylight-to-darkness gap, where an hour-long session and proximity chat turn resource chores into arguments before the bonfire goes out.

Reporting from 1 source: Automaton.

Magellan Tide Games Announces Feed The Fire For PC

Magellan Tide Games announced Feed the Fire on September 14, a first-person survival horror game for PC via Steam with Japanese display support. Players enter a forest to find a missing younger sister, gathering resources and building camp defenses by day while monsters attack at night. The game supports solo play and up to four players, with proximity voice chat and sessions that end within an hour.

The fire has to keep burning. Magellan Tide Games builds its first announced game around a bonfire that weakens without fuel, and enemies that target it directly. When it dies out, the game's own framing says there is no safe place left.

Everything burnable goes in: wood, coal, and in the trailer, a corpse, which makes the flames grow stronger. Days go to chopping trees and hunting animals for meat, hauled back in carts, and the swinging piles are simulated by physics.

The threats are varied, from armed humanoid enemies to grotesque creatures, and a session runs under an hour. The horror comes from the gap between a calm afternoon and what the night sends.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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