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Hololive Dreams Draws Over 70 Percent of First Month Downloads And Revenue From Japan

A first-month split this lopsided tells the story of a hololive game built for the domestic fanbase first, with the APAC markets named by Sensor Tower as the only other places it registers.

Reporting from 1 source: 4Gamer.net.

Hololive Dreams Draws Over 70 Percent of First Month Downloads And Revenue From Japan

Sensor Tower released first-month data on September 15 for hololive Dreams, the music and rhythm game QualiArts launched on July 23, 2026, for iOS and Android. Japan took more than 70 percent of both downloads and revenue from July 23 to August 22, with South Korea, Taiwan, and Hong Kong ranking high. The iPhone version hit first place in Japan on July 25, 26, and August 1, and first in Hong Kong on July 28, August 7, 8, and 17.

Sensor Tower's breakdown of the first month shows where the players came from: paid display supplied 30 percent of downloads and paid search 14 percent, so paid channels carried close to 45 percent of traffic. Video ads accounted for 54 percent of digital ad formats and images 46 percent, with feeds taking 54 percent of placements. The creatives that drew the most impressions leaned on hololive members in swimsuit costumes and on pitches about redrawing the gacha until a favorite five-star member appears and playing a rhythm game with over 150 songs.

In Japanese music and rhythm game downloads from January to August 2026 the game took first place, nearly three times ahead of second. In revenue it placed second behind Ensemble Stars!! Music and is the only 2026 release in the top three.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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