GIMMIKO Brings Its Custom Dice Action Roguelite to Tokyo Game Show 2026
The demo at Tokyo Game Show 2026 shows a jam-origin project approaching completion, with dedicated tutorial content, hand-drawn art on menu screens, and two differentiated dice stat types rather than a single loop.
Reporting from 1 source: 4Gamer.net.
GIMMIKO is an action roguelite where players embed Gimmicks into the faces of dice and use them to fight. The game drew attention at the 2022 GMTK Game Jam, and development continued after that. It appeared at the CRITICAL REFLEX booth on the first day of Tokyo Game Show 2026, which opened September 17 in Japan.
The game opens on a world where all the cats on Earth stand on their hind legs once a year and summon the moon, bringing the Night of the Jabberwock and its monsters. The shrine maidens of Gimmick Shrine rise up to stop them.
Dice must be rolled to trigger their effects, then picked up on foot after they stop. Jumping by stomping on enemies or dice, called Bounce, is the core movement tool, and touching enemies deals damage, so landing normally is the risky option. Each die carries two stats: Violence, for direct hits, and Wisdom, for gimmick activation. Violence dice are thrown by hand and hit hard. Wisdom dice trigger on the roll.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.