Battlefield 1942 VR Mod BFVR Released Free on GitHub
The mod brings the 22-year-old classic into VR with controller support and compatibility with other mods, expanding how the original can be played.
The mod brings the 22-year-old classic into VR with controller support and compatibility with other mods, expanding how the original can be played.
The dedicated State of Play segment gives S-GAME a full 20-minute platform to showcase an unrevealed story character and the build system, marking the final marketing push before the October 29 launch.
The Kagura update shifts Sengoku Dynasty's focus from survival mechanics toward spiritual and cultural needs, adding faith-based furniture and a kintsugi-inspired legendary weapon set for the game's third anniversary.
The developer's explicit stance that Japanese is the top priority among languages under consideration signals that Stillsun Ark is courting the Japanese market even while it ships English-only at first.
Security 51 brings a Papers, Please-style document-checking loop to a sci-fi setting, with consequences that can surface days later in the shift.
The early access launch pairs a tight mining-forge-combat loop with a public roadmap that promises new maps, characters, and activities over the next year, giving players a clear sense of how the game will evolve.
Sneaky Clean blends cleaning simulation with social deduction, letting players either clean or sabotage, a twist on the typical cleaning sim genre.
The trailer gives the clearest look yet at the game's story and characters, confirming the lead voice cast ahead of the August 18 release.
The Zom 100 anime is expanding into a strategy game with an original story, letting players control the zombie-immune protagonist in a preparation, defense, and exploration loop.
The interview reveals the solo developer's intent to fuse cute characters with horror, using the famous Hachishaku-sama legend to make the game accessible to a broad audience.
The launch marks the start of a two-year Early Access period for a game that blends colony management with roguelite FPS combat, with cooperative play planned.
The Early Access launch brings the spell crafting system from Mages of Mystralia into a roguelite structure, with a full release planned within a year.
The Steam page reveal confirms Chrona & Sirona's mood-driven TP mechanic, where the protagonist's stats shift with tension, as the core of its command battles.
The Switch release brings the cult-classic open-world hack-and-slash ARPG to a new platform, expanding its availability beyond PC and current-gen consoles.
The session presents a working model where non-engineer staff handle the high-volume content updates inherent to browser games, reducing the man-hours typically spent on code-level edits.
The DLC marks a deliberate revival of PixARK as a light-user-oriented ARK spin-off, with a long-term plan that extends beyond this single expansion.
The release extends the Arcade Archives 2 line with a Tecmo classic, adding modern features like rewind and Time Attack to a 1985 arcade original.
The announcement positions the game as a hardcore, step-by-step simulation of traditional Japanese sword making, with each stage from charcoal preparation to quenching represented as interactive tasks.
The survey shows Lilith's swimsuit version drawing more than half of Masters' support, a lead that could shape expectations for the upcoming summer event.
The review highlights that a paid, story-driven Roblox title can rival traditional indie 3D action games, signaling a shift in how the platform's user-generated content is perceived.
The September release date confirms that SPRAWL zero, which has already earned an overwhelmingly positive Steam demo rating, is moving quickly from demo to full launch across multiple platforms.
The trial version offers players a first taste of the reverse isekai adventure, which is planned as a series, ahead of its fall release.
The release expands the Static Dread series with a new submarine setting, following the publisher's recent titles like Static Dread: The Lighthouse.
The game comes from a studio founded by George Greer, one of 71 people laid off when Ubisoft Halifax closed in January, making the project a direct response to the province's shrinking game development workforce.