Games

gamesrelease 3 sources · May 22

Honkai: Star Rail Version 4.3 Launches June 1 With New Character Qianye Blade

Qianye Blade is the first new variant of the existing character Blade, shifting his element and path to Fire and Nihility, which changes how he fits into team compositions and signals HoYoverse's continued willingness to reimagine established characters.

4Gamer.net, Game Spark, Inside
gamesrelease 1 sources · May 22

Security 51 Playtest Opens to All Participants on Steam

The open playtest signals that Security 51 has moved from a closed testing phase to a public one, letting a wider audience evaluate its horror-tinged security simulation mechanics before a full release.

4Gamer.net
gamesannouncement 4 sources · May 22

CYTUS II Switch 2 and Switch Port Confirmed for 2027

This marks the first home console release for a core Rayark rhythm title, bringing a mobile hit with over 500 songs to Nintendo's new hardware while adding exclusive content.

4Gamer.net, Denfaminicogamer, Game Spark, and 1 more
games 2 sources · May 22

WARDOGS Developer Video Details Three Pillars and Funds System

The funds system ties player performance directly to loadout access, creating a risk-reward loop that distinguishes WARDOGS from other large-scale military shooters by making financial management a core tactical consideration.

4Gamer.net, Game Spark
gamesannouncement 1 sources · May 22

Pokémon Sleep Adds Latios in June Event With Dragon-Type Bonuses

The event introduces Latios as a new special Pokémon and pairs it with Latias for the first time, while the Dragon-type bonuses make the two-week period the most favorable window for Dragon-type teams since launch.

4Gamer.net
games 2 sources · May 22

Disco Elysium Vets Show Hopetown Gameplay Teaser

The teaser gives the first concrete look at how Hopetown adapts Disco Elysium's dialogue-driven design into a journalism mechanic where player writing alters the setting.

4Gamer.net
games 1 sources · May 22

INSOMNIA Rebrands From Esports Team to Esports Club

The rebranding signals a structural shift in how a top Japanese esports organization defines itself, moving from title-specific teams to a cross-game club model that pools resources and fan support.

ASCII.jp