Beetleball Brings 6v6 Dung Soccer to Steam
Beetleball turns a soccer-like sport into a chaotic multiplayer game where merging dung balls into a golden ball and 14+ classes with wild abilities define the play, and it is now out on Steam.
Beetleball turns a soccer-like sport into a chaotic multiplayer game where merging dung balls into a golden ball and 14+ classes with wild abilities define the play, and it is now out on Steam.
The shutdown ends a five-year run for the dragon-world online game, with a wind-down that stops purchases immediately, publishes refund details on November 2, and closes servers on November 3.
The confirmation that multiple projects exist reframes Druckmann's earlier caution against expecting a third game, leaving the future of the franchise open across games and other media.
The Japanese localization confirms the game's reach beyond its Steam store page, and the publisher used the announcement to warn that imitator titles have appeared while insisting the original is one of a kind.
The second consecutive TGS appearance and a planned new PV give the studio a platform to keep the Steam wishlist campaign in front of players.
The free weekend gives players a chance to judge Civilization VII after the Trial of Time update addressed the UI complaints that left its early access launch with mixed Steam reviews.
The demo gives players a hands-on look at the game's core diagnose-treat-repay loop ahead of its Tokyo Game Show 2026 exhibition and 2027 launch.
Japan is the game's largest wishlist market, and the developer will staff the booth all five days, making TGS the key moment for the game's Japanese push.
The first major update for the hardcore survival FPS centers on AI and friendly faction systems, adding a new faction and a new map, and it lands September 30.
The signed card gives the booster pack a collector draw beyond the card's stats, since the signature and the low inclusion rate are what fans are chasing.
The announcement pairs Digital Melody's shift from mobile titles like Timberman toward Steam management sims with a day/night loop that splits kebab cooking and delivery from defending the shop against zombie attacks.
The second test is the first live check of whether the comeback-focused balance changes, built around the S-Prism and stronger growth mechanics, keep a four-team free-for-all competitive in real matchmaking.
The game inverts the standard memory-recovery hook: the player's job is to help the protagonist forget, making the player the agent of his self-erasure, and that structure is the work's central device.
The festival gathers a rare cross-section of Japanese and French game creators in one Tokyo venue, with several talk sessions already sold out before the event opens.
The September 10 port brings Kanno's 2000-era detective adventure to Switch and PS4 with a new opening movie, and the story is set one year before the 2025 Mysteryt release.
The Steam release puts the work that founded Nitro Origin and launched Gen Urobuchi's career in front of a modern audience with multilingual support.
The demo update lands with a battle system that makes the player spend the HP of the companion they are trying to save, so resource management and story weight are the same decision.
The game's defense toolkit is built entirely from coercive mechanics, so the satire is the design: every standard strategy option, from boosting allies to managing morale, is recast as a dystopian abuse of power.
Shochiku Games enters rhythm game publishing with a Taiwanese indie title, and the TGS 2026 demo gives players a hands-on look before the winter Steam early access launch.
The release date pins the third entry in the FF7 Remake series to April 8, 2027, with official assets and trilogy art now out ahead of launch.
The final installment of the trilogy introduces the Cave Scanner, a pre-mining risk assessment tool, and shows the protagonist leaving the Robo Spider behind, both new directions for the series' established loop.
Ribbit Rogue's hook is treating dice as raw material: players swap faces at the forge and merge duplicates, so a build is assembled rather than found.
VRChat Inc. brings its virtual platform to a physical trade show for the first time, pairing in-world content with on-site stage events at Tokyo Game Show 2026.
The store page shows a solo developer moving from puzzle and shooter formats into a large-scale action game, with a random enhancement system and named divine arts already detailed for a 2027 PC release.