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Game Makers Scramble 2026 Reveals First Wave of Talks and Shifts to Paid Tickets

The transition from free to paid tickets marks a significant milestone for a web media-originated event that has grown from 300 to over 700 attendees in two years, indicating sustained demand for accessible game development talks.

Reporting from 1 source: GameBusiness.jp.

Game Makers Scramble 2026 Reveals First Wave of Talks and Shifts to Paid Tickets

Game Makers Scramble 2026, the real event for game creators, has announced its first wave of 10 talks, featuring speakers from Cygames, Bandai Namco Studios, PlatinumGames, Epic Games Japan, and others. The event will be held August 30 at TOC Ariake Convention Hall, with exhibitions and a consultation corner. For the first time, the event has moved from free entry to a paid ticket system, with early bird discounts available until July 31.

The shift to paid tickets follows a pattern of growth since the first event in March 2023, which drew 300 attendees. The 2024 edition more than doubled that number, and the organizer, the web media Game Makers, has now moved to a ticketed model. The first wave of talks covers a range of themes from prototyping and engine utilization to game design and AI, with speakers from major studios and tool vendors. Remaining talks and the schedule are expected in August.

  • 'Shadowverse: Worlds Beyond' Prototyping to Achieve the Best User Experience with UI and Animation: Haruka Sakai, Taiki Azuma, Aya Yamauchi (Cygames)
  • Simplify and Speed Up Game Logic with ECS! ECS Utilization Cases in In-House Engine SOL-AVES: Katsusuke Horiuchi, Atsuya Nagata, Ayunoka Takeda (Bandai Namco Studios)
  • 'How Much to Protect? Where to Let Go?' The Importance of PBR and Development Dilemmas: Takeshi Oshita (PlatinumGames)
  • Fully Utilize UE5.8's MCP! Accelerate Unreal Engine Game Development with LLM: Kazuhisa Minato (Epic Games Japan)
  • How to Start a New Project from an Art Director's Perspective: Daisuke Fujita (NHN PlayArt)
  • Why Does a Critical Hit Feel Good? ~Game Direction That Designs Pleasure~: Lee (Individual)
  • Network Lecture for Programmers ~Learning Communication Mechanisms from Zero~: Daisaku Mochizuki (GungHo Online Entertainment)
  • Basic Knowledge of Game Design: Check Fun with Loop × Flow Theory: Atsushi Chiku (Game Design Lab)
  • Utilizing 3D Avatars Achieved by VRoid Hub - Connecting 3.4 Million Avatars to Games: Kazuki Koga, Satoshi Haresaku (pixiv)
  • History of GPU Evolution - Why the AI Big Bang Happened: Zenji Nishikawa (Tryzet)

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources