Flying Carpet Combat Drives Co-Op Action in 1001 Threads of Mizan
MBC Game Studio picked One Thousand and One Nights because the open IP is rich but rarely adapted to games, and built its combat around a flying carpet that forces aggressive play and adds a vertical dimension to boss fights.
Reporting from 1 source: Game Spark.
Game Spark played MBC Game Studio's 1001 Threads of Mizan at gamescom 2026 and spoke with the team. The co-op action adventure adapts One Thousand and One Nights, casting players as three heroes who ride flying carpets and fight Jinn to restore the Knights of Mizan. The demo showed aggressive combat, soulslike boss encounters, and a carpet system that drives both movement and battle.
A shared gauge powers attacks and healing, and it only fills when the player actively engages enemies, so backing off to recover is not an option. Dodge and shield parry carry just-frame timing, and boss fights read as soulslike pattern learning. The result sits between musou-style crowd clearing and soulslike tension.
The flying carpet is the load-bearing system. It carries the player into boss fights without a seam, and the large boss encounter uses the field in three dimensions, with carpet actions as a way to ride out attacks. The carpet can also be flown alone to disrupt enemies or help allies.
MBC Game Studio said it chose One Thousand and One Nights because the open IP is rich but rarely adapted to games. Scheherazade narrates instead of cutscenes. The three leads are Yushra, an adventurer and the group's intellectual; Malik, who lives to kill evil Jinn; and Sufyan, who searches for his own identity.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.