Everything Is Crab Sells 500,000 Copies in One Month
The game's sales momentum held steady after a strong opening, and the developer is already committing to a content roadmap that includes balance changes and quality-of-life improvements.
Key Facts
- Everything Is Crab sold 500,000 copies approximately one month after its May 8 release on PC via Steam and Epic Games Store.
- The game sold over 200,000 copies in its first three days.
- Players completed roughly 16 million runs and triggered over 400 million evolution selections in the first month.
- Over 125 abilities are available, including external parts like beaks and shells and passive skills such as Nocturnal and Thermoregulation.
- The developer is preparing a large-scale update for the end of June with balance changes and quality-of-life improvements.
Reporting from 2 sources: Denfaminicogamer, Automaton.
Publisher Secret Mode and developer Odd Dreams Digital announced that the chimera evolution roguelite Everything Is Crab has sold 500,000 copies approximately one month after its May 8 release on PC via Steam and Epic Games Store. The game previously sold over 200,000 copies in its first three days. The developer shared a message of gratitude and is preparing a large-scale update for the end of June.
Players control a slime-like creature that evolves by incorporating traits from other creatures, choosing whether to accept or resist the process of carcinization. Over 125 abilities are available, including external parts like beaks and shells as well as passive skills such as Nocturnal and Thermoregulation. The most frequently selected evolution was Saliva, while the highest selection rate by rarity was Sturdy. Players completed roughly 16 million runs and triggered over 400 million evolution selections in the first month.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.