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Electronic Arts Launches EA Advertising Platform For In-Game Ads

EA is formalizing a dedicated in-game ad infrastructure across its biggest franchises, turning stadium billboards and scoreboards into a recurring revenue channel that reaches over 120 million monthly players.

Key Facts

  • EA announced EA Advertising, a new in-game ad platform, on June 15.
  • The platform places ads as digital billboards, scoreboards, and broadcast overlays in sports titles like EA SPORTS FC 26 and Madden NFL.
  • EA uses a proprietary ad server and SDK built for the Frostbite engine to integrate ads.
  • Visa, Red Bull, and Mountain Dew are the first partners signed to the platform.
  • EA also launched the EA SPORTS Partner Program, which includes real events and community programs for official partners.

Reporting from 1 source: Denfaminicogamer.

Electronic Arts Launches EA Advertising Platform For In-Game Ads

Electronic Arts announced a new advertising platform, EA Advertising, on June 15. The platform integrates partner brand advertisements into games through digital billboards, scoreboards, and broadcast overlays, primarily in sports titles like EA SPORTS FC 26 and Madden NFL. It uses a proprietary ad server and SDK built for the Frostbite engine. Partnerships with Visa, Red Bull, and Mountain Dew are already in place.

Electronic Arts announced EA Advertising, a new platform that places partner brand advertisements directly into games. The ads appear as digital billboards, scoreboards, and broadcast overlays in 3D sports simulations such as EA SPORTS FC 26, EA SPORTS Madden NFL, and skate., as well as in life simulation games like The Sims. The system runs on a proprietary ad server and SDK built for the Frostbite engine, designed to blend ads into in-game scenery without disrupting play. EA has also launched the EA SPORTS Partner Program, an ecosystem for official partners that includes real events and community programs. Visa, Red Bull, and Mountain Dew have already signed on, with activations including in-game challenge completions, custom stadiums, and mascot introductions.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources