DeNA Hosts Game Developers Meeting Vol.66 On September 25
Epic Games Japan's technical staff are walking developers through the parts of Unreal Engine mobile work that decide whether a shipped game holds up in live operations, and Lore is presented while it is already the built-in version control system for Unreal Editor for Fortnite.
Reporting from 1 source: GameBusiness.jp.
DeNA will hold its game developer study session Game Developers Meeting Vol.66 on Friday, September 25, 2026, with Kenjiro Kuwano of Epic Games Japan as speaker. The theme covers Unreal Engine mobile development: balancing graphics and performance, asset download and delivery for releases and live operations, and an overview of Lore, the version control system Epic Games is developing. The event is free and in person only, with a networking party after the sessions.
The session runs at the DeNA office on the 40th floor of Shibuya Scramble Square, starting at 19:00, with registration from 18:45, the session at 19:05, and a networking party from 20:05. Entry closes at 13:00 on Wednesday, September 23, 2026, and places are allocated by lottery, with results sent around the evening of September 23. Applications go through the Peatix event page, and tickets cannot be transferred or used by proxy. Born Digital will run an exhibition and sale of Unreal Engine related books on the day.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.