Cygames' Project Awakening Enters Rapid Acceleration Phase After 10 Years
After nearly a decade of silence, Cygames' shift to Unreal Engine 5 and complete character remake signal a strategic pivot toward industry-standard tools and a serious push to deliver a world-class AAA console title.
Key Facts
- Project Awakening was announced in 2016 as Cygames' first high-end console title.
- The game engine has been changed from the in-house Cyllista Game Engine to Unreal Engine 5.
- Characters have been completely remade after Cygames upgraded its 3D scanning equipment in 2019.
- The development team includes staff who worked on Granblue Fantasy: Relink.
- Cygames aims for the game to win Game of the Year.
Reporting from 5 sources: GAME Watch (Impress), Automaton, GameBusiness.jp, Game Spark, and 1 more.
Cygames has revealed the latest development status of its long-awaited high-end console title Project Awakening through an interview with CGWORLD published on July 10, 2026. The project, first announced in 2016 as the company's debut console game, had seen little public update since a 2018 PS4 announcement and a 2021 tech demo. The interview, conducted as a recruitment piece for Cygames' in-house artist organization Design Division 4, states that the core part of the game is finally coming together and development is now entering a phase of rapid acceleration. Key changes include a switch from Cygames' proprietary Cyllista Game Engine to Unreal Engine 5, and a complete overhaul of character models after the company upgraded its 3D scanning equipment in 2019. The game is an open-world action RPG aiming for hyper-photorealistic visuals, with a setting based on 13th-century Europe. Staff who completed work on Granblue Fantasy: Relink have joined the team, and Cygames has expressed a serious ambition to win Game of the Year. No release date or price has been announced.
The CGWORLD interview, published July 10, features team managers Kimihiro Tomino, Yuichi Itoyama, and Toshihiko Nakano. The article is a recruitment piece for Cygames' in-house artist organization Design Division 4, which is involved in more than 10 projects of various sizes. Project Awakening currently occupies a very large proportion of the division's development resources.
On motion production, the team is leveraging knowledge from Granblue Fantasy: Relink, particularly button response, but finishing with weighty animation that conveys a sense of lingering movement appropriate for a photorealistic human world. The visual goal is described as "hyper-photorealism." One example given is a rugged male warrior fighting a dragon, showing a straightforward fantasy approach rather than the anime-style character designs Cygames is known for.
In-development field images accompany the interview. The Relink expansion "Granblue Fantasy: Relink: Endless Ragnarok" was released on July 9, and staff from that title have now fully transitioned to Project Awakening. The engine change to Unreal Engine 5 may partly be intended to allow newly hired staff to more easily leverage their existing experience.
Synthesized by Yomimono from the 5 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GAME Watch (Impress) サイゲ「Project Awakening」、開発を本格化。これから一気に加速していく段階
- Automaton “発表から10年”Cygamesの大型オープンワールド『Project Awakening』、ついに開発が本格化。ゲームエンジンは内製から「UE5」に、狙うのは“ハイパーフォトリアル”
- GameBusiness.jp Cygames初のAAAオープンワールド『Project Awakening』開発状況が明らかに!発表から約10年、“これから一気に加速していく段階”
- Game Spark CygamesのAAAオープンワールド『Project Awakening』開発状況が明らかに!発表から約10年、“これから一気に加速していく段階”
- Inside Cygames初のAAAオープンワールド『Project Awakening』開発状況が明らかに!発表から約10年、“これから一気に加速していく段階”