Cover Corp. Develops OBS Plugin for 3D Effects
The plugin decouples 3D effect development from the Studio App's release cycle, giving Cover Corp. a faster, independent pipeline for streaming enhancements that could eventually reach its talent roster.
Key Facts
- Cover Corp. announced on June 25, 2026 that it developed an in-house OBS plugin for 3D effects.
- The plugin uses Spout technology to offload rendering from the Studio App to OBS.
- It supports relighting, ambient occlusion, decal projection, and drawing planar objects in 3D space.
- The plugin also exports synchronized video materials like normals, depth, and color for post-editing.
- Cover Corp. currently uses the plugin internally and plans to distribute it to talents later.
Reporting from 1 source: MoguLive.
Cover Corp. announced on June 25, 2026 that it has developed an in-house plugin integrating 3D effects into the streaming software OBS. The plugin uses Spout technology to offload rendering from the company's Studio App to OBS, enabling effects like relighting, ambient occlusion, and decals. It is currently used only internally, with plans to distribute it to talents later.
Cover Corp. revealed on its technical blog COVERedge that it built a plugin connecting its Studio App to OBS via Spout, a GPU memory-sharing technology. The Studio App handles only output to Spout, while OBS manages all processing and export. This separation lets the company develop streaming effects without waiting for the Studio App's update schedule. The plugin supports relighting, ambient occlusion, decal projection, and drawing planar objects in 3D space. It also exports synchronized video materials like normals, depth, and color for post-editing in external software. Currently the plugin is used internally only; Cover Corp. plans to prepare distribution to talents in the future.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.