Chronoscript Delays To Early Summer 2027 To Rework Combat Off Demo Feedback
A well-rated demo with a playable build behind it is exactly the point where publishers usually ship, so the delay is a rare case of a team spending a year on tuning that reviewers and players specifically asked for.
Reporting from 1 source: Automaton.
Shueisha Games pushed Chronoscript: The Endless End from 2026 to early summer 2027, adding Xbox Series X|S and Xbox on PC to the previously announced Steam and PS5 versions. The Steam demo holds an 85% positive rating across roughly 90 reviews. Producer Masami Yamamoto and Deskworks director Tom Fujii say user feedback led to changes in dodge invincibility timing, input buffering, and how the story is delivered.
The changes are already live in a patch to the demo. Dodge i-frames now start on the button press instead of after a short delay, and the input buffer window for chaining attacks has been roughly doubled. Movement speed is unchanged, but the walk animation plays faster.
Artist Nam Minamiba said the team tried loosening responsiveness further and found it started to feel like Dead Cells, which pushed them back toward keeping some weight in the movement. An external tester flagged that the story was hard to follow, and the team is adjusting how the narrative is delivered for the main game.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.