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← all stories games 3 sources · Aug 10 · · Updated

Big Walk Surpasses 1 Million Sales in Six Days

The rapid sales milestone for a niche co-op title from the Untitled Goose Game studio signals strong word-of-mouth demand for communication-driven multiplayer experiences, a segment that often struggles to sustain momentum beyond launch week.

Key Facts

  • Big Walk surpassed 1 million copies sold within six days of its August 4, 2026 release.
  • The game supports 2 to 12 players and features a proximity voice chat system.
  • Big Walk holds a 'Very Positive' rating on Steam with 93% of approximately 9,901 reviews recommending it.
  • The game has a Metacritic score of 92 out of 100.
  • On launch day, Big Walk peaked at over 40,000 concurrent players on Steam.

Reporting from 3 sources: Denfaminicogamer, GameBusiness.jp, Game Spark.

Big Walk Surpasses 1 Million Sales in Six Days

Panic announced on August 11 that Big Walk, a cooperative adventure game developed by House House, surpassed 1 million copies sold within six days of its August 4 release. The game, which supports 2 to 12 players, emphasizes teamwork and communication through a proximity voice chat system where voices fade with distance and muffle through walls. Players can also use tools like radios, megaphones, and laser pointers, or gestures such as pointing and waving, to coordinate. The open world allows free exploration, with the store page encouraging players to wander aimlessly or watch the sunset. On Steam, the game holds a 'Very Positive' rating with 93% of approximately 9,901 reviews recommending it, and it has a Metacritic score of 92. On launch day, peak concurrent players exceeded 40,000 on Steam, with similar numbers during peak hours since. Big Walk is available on PC via Steam, PS5, and Nintendo Switch 2, with cross-play support. It is the latest work from House House, the team behind Untitled Goose Game.

Panic's announcement on X credited the game's community, thanking players for fanart, streams, and shared moments. The game's design encourages flexible play styles, from focused two-player cooperation to chaotic 12-player sessions, with a range of tools including smoke flares, whiteboards, cowbells, and a large golden head. The proximity voice chat system adds a layer of realism, with radio communication featuring static noise. Reviews have highlighted the game's emergent humor, with developers noting that no scripted moment matches the funniest player-driven events. The Metacritic score of 92 and the Steam 'Very Positive' status reflect strong critical and player reception. The game's success follows the studio's previous hit, Untitled Goose Game, and marks a significant commercial performance for an indie co-op title in a crowded market.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources