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Alice Nation Sets October 16 Steam Launch With Cards And Multiple Solutions

The pitch is freedom of approach: the same encounter can be handled by observation, conversation, or an elbow strike, which puts the card system in charge of how the story resolves rather than a fixed script.

Reporting from 1 source: Automaton.

Alice Nation Sets October 16 Steam Launch With Cards And Multiple Solutions

Publisher 2P Games announced on September 14 that Hanamiriro's Alice Nation launches October 15 local time, which is October 16 in Japan. The narrative card game is coming to PC via Steam, supports Japanese display and subtitles, and is priced at $7.99 with a 10 percent discount for 14 days from release. A demo is available now.

Alice wakes in a world called The Beyond, and everything in it arrives as a card: landscapes, characters, items, actions. Players drag and drop cards to explore a town, combine materials to craft tools, and spend skill points on ability cards. Encounters are not locked to one answer. An enemy can be observed, talked to, or hit with a quick elbow strike, and different card combinations open routes the game did not script in advance.

Between the soft palette and the town's residents, including Merry, the March Hare, and a researcher named Noah, the story hides a darker side, with the scenery breaking down as it goes.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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