Crunchyroll Japan Net Profit Falls 63% in Fiscal 2025
The steep profit decline at the Japanese branch, despite continued subscriber growth, signals that Crunchyroll's expansion is not translating into proportional earnings in its home market.
The steep profit decline at the Japanese branch, despite continued subscriber growth, signals that Crunchyroll's expansion is not translating into proportional earnings in its home market.
The license brings a complete trilogy of supernatural urban fantasy manga to English readers for the first time, starting with the 2018 original and its two sequels.
Paralives enters a market long dominated by The Sims, and its early access launch on May 25 will test whether its open-world design and modding support can attract players seeking a fresh alternative.
The card wafers are the first physical merchandise tied to the new Ghost in the Shell anime before its July premiere, giving fans a preview of the series' character designs.
The Gulag update delivers the offline mode players have been asking for since Early Access launched, alongside a substantial new biome and boss that extend the game's core loop.
The profit plunge shows that Crunchyroll's rapid subscriber growth and recent price hikes have not yet translated into bottom-line gains, as operational costs outpace revenue increases.
The Executioner class reveals Nexon's design focus on aggressive, high-risk melee combat rather than defensive support roles for its new top-down MMORPG.
The casting of a returning voice actor from the Like a Dragon series signals a narrative link between Stranger Than Heaven and the established franchise.
The casting update clarifies two key roles for Stranger Than Heaven, including a notable absence from the Like a Dragon voice cast, as the game prepares for a winter launch.
The deep discount and free play weekend give new players a low-cost entry to one of the most popular ocean survival series during a themed Steam sale.
The learning AI mechanic that invalidates repeated player strategies sets CODE EXIT apart from standard co-op horror shooters, and the demo's release on two storefronts gives a broad audience an early look at how that system works.
The addition of a randomized trader and a new close-range weapon expands the loot-and-survive loop of Arc Raiders during its early access period.
The hire of a high-profile narrative lead suggests Project Sirius is moving past its restructuring phase and into active development.
The event continues Asukanet's push to bring VTuber live entertainment outside Tokyo, combining regional tourism with fan-meet formats that go beyond standard concert fare.
The free launch of 'Afternoon Frontline' adds a roguelike-tinged tower defense option to Steam with a randomized ally system that changes strategy each run.
The financing from major Japanese banks signals institutional confidence in the VTuber market, which AnotherBall estimates has grown fourfold to 126 billion yen in four years, and positions Avvy as a key vehicle for exporting Japanese content abroad.
The second beta shifts Drakantos from a pure PvE cooperative experience to one that tests its competitive PvP systems, a key feature for its planned free-to-play launch on Steam.
The second closed beta introduces PvP for the first time and expands the character roster, signaling that the game is moving toward a fuller feature set ahead of its free-to-play launch.
The teaser and lore details clarify the game's conflict and magic system, moving the announcement from setting to mechanics.
The death of EZFG removes a distinctive voice from the Vocaloid scene who built a following on fast, rhythm-driven songs and surreal video work.
The involvement of Takeharu Abiko, a key figure in the sound novel genre, brings a pedigree of classic mystery writing to a modern desktop suspense format.
The pop up store gives fans a rare physical retail opportunity to buy a broad range of Odekake Kozame merchandise, including crossover items with Rascal, at a central Tokyo location.
The game inverts a core genre convention by removing the player's ability to shoot, replacing it with damage-triggered counterattacks.
The tool removes the manual file-editing barrier that previously limited user-generated content, making quest creation accessible to casual players and expanding the game's replayability through community-shared scenarios.