Genigods: Nezha Hands-On Puts Air Combat at the Center of Its Battle System
The demo shows Genigods: Nezha is not a Sekiro-like but a high-speed action game built around free-form air combat and a unique clash gauge.
The demo shows Genigods: Nezha is not a Sekiro-like but a high-speed action game built around free-form air combat and a unique clash gauge.
The game combines the resource management of Catan with the combo scoring of Balatro, and its demo has earned a 'Very Positive' rating from 95% of 71 user reviews.
The TVer lineup gives viewers free access to three Precure films, including the 15th anniversary crossover that brought back 55 Precure characters with their original voice actors.
The post highlights how Godot's adoption of UAX#31 lets developers use ancient scripts like cuneiform as variable and function names, a capability shared with Python, JavaScript, and Rust.
The shutdown of Festa+, which brought together characters from Colopl and MIXI franchises, comes roughly two years after its launch, with the company citing difficulty in maintaining stable service.
THE ONE SHOT is Disney Plus's first original variety series in Japan, and Daigo's interview reveals the show's unusual format of combining film and comedy with a single-joke constraint.
The capsule lineup draws directly from key moments in Summer Wars, letting fans carry small reminders of the film's virtual world OZ and its characters.
The launch formalizes Knowledge Work's shift from consulting and product services to a platform-based approach, backed by a major funding round aimed at scaling sales AI agent delivery through partnerships.
The interview offers a rare look at how Togashi's working style differs from other Jump editors' expectations, explaining his unpredictable storytelling.
The adoption of Gran Turismo 7's open-source tone mapping in BeamNG.drive shows how Polyphony Digital's SIGGRAPH 2025 presentation is directly influencing other car games, bridging a simulation and a racing title.
The Yokohama stop frames AI glasses as a tool for natural cross-language conversation, positioning the product against smartphone translation apps in a real tourism context.
The campaign bundles several entry points, including a free Welcome Kit demo and rulebook rentals, to lower the barrier for new players during the summer period.
The free giveaway is tied to the Breathedge 2 early access announcement, a common tactic to build an audience for the sequel ahead of its August 31 launch.
The tournament scales Arya Kuroha's cross-community connections between Japanese and English-speaking Apex scenes into a 60-person event with corporate sponsorship from INZONE.
The postponement follows the July 28 Kumamoto earthquake, which had already forced cancellation of nationwide promotional caravans for the film.
Unity is extending its monetization to non-game enterprise users with per-user fees, a shift that could significantly raise costs for companies using Unity for internal tools.
The announcement sets a firm end date for the long-running Monthly Princess series, which began in February 2019 and has reached 13 compiled volumes.
No Knock expands the open-world simulation genre with a thief-focused loop of planning, breaking in, and cashing out, set for an August 12 release on Steam.
The review highlights Mewgenics as a vulgar yet compelling mix of tactics and cat breeding, with a darkly comedic tone that keeps players engaged despite its shocking content.
The non-dilutive debt raise, following a December 2025 Series B, gives Polyuse the capital to push its construction 3D printer toward a data-driven "Physical AI" model without giving up further equity.
The event adds two new sub-generals and a server-wide participatory activity, expanding the game's summer content for 2026.
RobotBank positions itself as a hub for co-creation, combining Japanese manufacturing strengths with AI to develop robots that work alongside people in factories, logistics, and disaster response.
The collaboration pairs a long-running manga with a figure brand that has sold over four million units, positioning the release as a cultural project rather than a simple merchandise tie-in.
The discussion highlights a gap between the engine's proven performance in recent releases and the stalled pace of official public updates, with a community edition stepping in.