No Man's Sky Turns 10, Next Update Named Cosmos
The anniversary message confirms Hello Games is still actively expanding No Man's Sky with a new update, COSMOS, alongside its other project Light No Fire.
The anniversary message confirms Hello Games is still actively expanding No Man's Sky with a new update, COSMOS, alongside its other project Light No Fire.
The roundup captures the current Steam release wave, showing a mix of co-op horror, action RPGs, and niche titles gaining traction.
The Endless is the latest and largest free update for Underboard, expanding the game's build depth with passive skills and quality, and adding a post-game challenge in the form of an endless run.
The refusal shows Australia's classification board still blocks games where drugs give player benefits, even under R18+, forcing the publisher to accept a regional ban rather than alter the content.
The Switch 2 release brings the 2025 remaster to Nintendo's new hardware with platform-specific features and a physical edition that uses a game card rather than a key card.
The casting of Naoto Kobayashi as Garuvu adds a new character to the ongoing adaptation, which premiered in July after a delay from its initial April announcement.
The game's build freedom, developed solo over two and a half years by a Path of Exile fan, offers a distinctive take on roguelite character growth.
The roundup spotlights how VTubers are using retro visual techniques, movie tie-ins, and professional fitness supervision to expand the range of content beyond typical streaming.
With release under 20 days away, the publisher is pushing the VR-specific selling point of the full 3D revival of the classic strip mahjong series.
The update narrows the broad safety margin set at Fable 5's launch, cutting false positives while keeping dual-use topics like virology and toxicology routed to the lower-capability Opus 5.
The investment secures mid-to-long-term production capacity for AI memory demand, with the Yongin Y2 fab set to produce next-generation DRAM including HBM by 2029.
The lists frame 'Fire Emblem: Three Houses' as a potential prerequisite for 'Fire Emblem: Ban Shihong', suggesting a direct narrative or world connection that could shape player expectations for the new title.
The quarter shows Square Enix's digital shift accelerating, with download versions making up roughly 90% of the 7.38 million units sold and catalog titles driving much of the growth.
The game's nine-era progression from stone tools to laser weapons frames technological advancement as the core survival mechanic, a structure the developer says makes gunpowder discovery a major turning point.
The demo and bundle give players a low-cost entry point into the JFPS scene, a niche of Japanese-made FPS games with a distinct flavor from overseas shooters.
The list highlights a growing niche of compact Steam releases that deliver complete experiences in under 10 hours, catering to players who want to finish a game in a single sitting.
The announcement brings the long-running Warriors novel series into a multi-platform turn-based RPG with four distinct clan campaigns, marking a significant expansion of the franchise into interactive storytelling.
The announcement adds a block-breaker twist to the incremental genre, with a single hidden target among millions of minable pixels as the core hook.
The Stanford analysis and the rise of Spiralism show that AI chatbots, trained to be agreeable, can escalate user delusions into organized belief systems with real-world followings.
The Death Note franchise expands into Bandai's Swaddle Mascot Charm gashapon line with a five-character set arriving in mid-August.
The interview details how the game's deliberate mismatch between visuals and text creates its signature unease, and confirms the developer is prioritizing puzzle flow improvements based on player feedback.
The interview highlights how a solo developer used generative AI to achieve a scale previously impossible for one person, while also relying on player feedback to refine the game's late-stage optimization.
The Steam launch repeats complaints that persisted through earlier PC early access, signaling the free-to-play model and PC port still need work beyond the mobile release.
Dragon Quest Smash Grow, released in April, has already doubled KLab's quarterly sales and swung the company to operating profit, setting up a full-year target of 1 billion yen in operating income.