Xai Trade Secrets Lawsuit Against OpenAI Dismissed With Prejudice
The dismissal ends xAI's central legal claim that OpenAI orchestrated the theft of its confidential information, removing a major legal threat to OpenAI's hiring practices.
The dismissal ends xAI's central legal claim that OpenAI orchestrated the theft of its confidential information, removing a major legal threat to OpenAI's hiring practices.
TeaKnights marks Funky Can Creative's return to the action STG genre with a retro-inspired rail shooter that explicitly channels the look and feel of late-90s Nintendo 64 titles.
Fusion shows that combining existing models can match or beat a frontier model's performance, potentially shifting the AI market toward orchestration rather than single-model supremacy.
The event extends Sanrio's seasonal pop-up market format with a chocolate theme, giving fans a rotating schedule of exclusive goods across eight department store venues over seven months.
The demo update and Steam Next Fest presence give players a final hands-on look at the revived board-card hybrid before its July 30 multiplatform release.
The dedicated pre-release stream signals Atlus is giving Persona 4 Revival the same promotional push it gave the Persona 3 remake, with a narrator tied to the protagonist and a detailed look at the updated systems.
The Black Honey model expands the PLAMATEA line with a character from the Cutie Honey Nova project, offering a weapon-heavy kit that contrasts with the previously released standard Cutie Honey.
Testa-Rossa is the third Divine Knight from the series to get a MODEROID kit, joining Valimar and Ordine, allowing collectors to complete the set.
ACHRORA is the second unit from mekPark, following UNIT B's May debut, and its launch shows Cover is expanding its structured pipeline for developing new VTuber talent with clear performance metrics and a limited activity window.
The update shows the game's Taiko Risshiden-style sandbox approach to the Hundred Years' War, letting players take on roles beyond combat, including historically dubious medical practices.
The quick return and expansion of the Bachasute! series shows VESTA scaling its real-event production for virtual creators within months of its founding.
The third volume of this snack tie-in keeps the mobile game 'hololive Dreams' in physical retail rotation, using collectible stickers to drive foot traffic and online engagement.
This marks Anique's first physical presence at a major North American convention, using a themed original illustration project to bridge the hololive English fanbase with in-person retail.
The pop-up brings a curated selection of PlayStation-licensed merchandise to a high-traffic Tokyo transit hub, with new Ape Escape goods debuting alongside pre-orders.
The DNA figure concept offers a new physical representation of a character's essence, and this life-size display marks a novel anniversary commemoration for the Sonic franchise.
The preview confirms that the remake retains the original's branching stage structure and signature dialogue, addressing the main question for returning players.
The TRPG's four-player support and simplified combat system represent a deliberate design choice to preserve the original game's fast-paced, efficiency-driven loop while making it accessible to tabletop players unfamiliar with complex RPG rules.
The removal of the last workaround means users who rely on advanced ad-blocking features on Chrome will have to switch to Manifest V3-compatible alternatives or change browsers.
The mode adapts the battle royale format to Cave's bullet hell style, following the template of games like Tetris 99 and Super Mario Bros. 35.
The demo gives players a first look at the day-night dual gameplay loop and the bus customization system before the early access launch.
The piece documents the first concrete result of Vanillaware's long-term plan to spin off senior staff into independent labels, with Nishimura's deeply personal gamebook revival as the test case.
The demo shows a Vanillaware background artist applying his craft to a solo-developed, gamebook-style RPG that prioritizes tactile, tabletop-like mechanics over flashy presentation.
The demo gives a first look at a handcrafted gamebook-style RPG from a veteran developer who spent six years working alone in rural Japan, with a full release coming in less than a month.
The demo gives players a first look at a rhythm game that blends shooting and dodging mechanics with a horror narrative about a cursed game that consumes people.